A few days ago I have started yet another prototype.
But before I talk about that prototype I'm gonna go back in time and tell you why I came to do this project ... again.
Back when I was still studying I had basically three projects: A Shmup, Get Through in a very early form and a Marble game.
For all of them i made several attempts and stopped when I wasn't satisfied with how the project was going.
So the Shmup had at least 3 project starts.
Get through was finished in it's third attempt.
And well, the Marble game, 2 to 3 starts depending on how you see it.
I am going back to the marble game in an attempt to have it managable for my current sillset as well as being a single indie developer.
Here is a little screenshot taken right from the latest bulid, wich still is veeery early.
"So you now stop working on that squirrel game?"
Yes, for now i put that one on stop.
I really like that project, but getting assets into the game just takes too many steps.
And overall it takes more time than I have for a videogame project at the time.
If i win the lottery and can lay back, I'm going back to this!
Now back to the marble project.
The main target for now is PC, I am also thinking about console ports, BUT I'll look more into that only when the game is near finished, not before.
I have learned from my mistakes..
Since it's still very early on many details haven't been set in stone.
What I definitely want for this project is:
- A colorful environment
- Low-poly style for quicker and simpler asset creation
- Different and fun physical behaviours.
Thinks that are in my mind as "will probably do":
- add enemys that are 'living' not just stage hazards
- have the goal be: collect X, or all gems and reach a goal
And with a maybe, if possible later on:
- world bosses to fight
- multiplayer mode
Will this attempt be a success?